AI Insights · Timothy · October 2021
Top 5 First Person Games in Kuwait Q3 2021: Performance Overview
Discover the performance trends of the top 5 first person games in Kuwait for Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 first person games on a unified platform in Kuwait. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each app.
Blackjack 21: Blackjackist from KamaGames experienced fluctuations in weekly revenue, peaking at approximately $23.9K in late June. However, revenue generally declined throughout the quarter, ending at around $11.4K at the end of September. Weekly downloads were relatively low, with the highest being 164 in mid-July. Active users also saw a downward trend, dropping from 428 in late June to 262 by the end of September.
Call of Duty®: Mobile by Activision Publishing, Inc. had a varied performance. Weekly revenue peaked at about $20.2K in late August but saw a notable dip in early September at $8.4K, recovering slightly to $12.3K by the end of the quarter. Downloads remained relatively stable, with a slight peak of 2.8K in mid-July. Active users hovered around 50K throughout the quarter, ending at 46.7K.
Minecraft from Mojang showed consistent performance in terms of active users, maintaining around 34K to 35K throughout the quarter. Weekly revenue peaked at $4.5K in mid-July but generally trended downward, ending at about $2.3K. Downloads also remained stable, with minor fluctuations around the 1.5K mark.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a significant increase in weekly revenue towards the end of the quarter, peaking at $4.3K in late September. Downloads were highest at 2.3K in early August, with active users peaking at 10.9K around the same time before stabilizing at around 9K by the end of September.
Sniper 3D: Gun Shooting Games from Wildlife Studios had a relatively steady performance. Weekly revenue peaked at $2.6K in late June but generally remained around $1.6K. Downloads varied slightly, with the highest being 2.4K in early July. Active users saw a slight decline from 16.7K in late June to 12.9K by the end of September.
For more detailed insights and trends, you can explore the data further on Sensor Tower.